Attaching Objects to Other Objects

You can attach an object to another object. If the second object is in motion, the attached object follows its movements.

You can set the distance between the two objects in all three axes. Use this feature to unite several TerraExplorer Pro objects to one virtual unit. You can also use this feature to add movement to 2D and 3D primitives that are not natively supported by the dynamic object, by creating an empty dynamic object and attaching the primitive to the object.

It is possible to attach more than one object to the same target object. It is also possible to attach an object, which has another object attached to it. It is illegal to attach an object to a target object that is attached to the first object (loop).

To attach an object to another object:

1.     In the Project Tree, right-click the required object, and then from the shortcut menu select Attach object to object. If you are attaching a stationary object to a dynamic object to add movement to it, the object you right-click needs to be the stationary object.

2.     With the “attachment” mode cursorinfo-attach-cursor, click the target object’s name in the Project Tree. The Attachment property sheet opens.

Note:        You can right-click anywhere in the Project Tree to cancel the operation.

3.     Edit the attachment properties and close the property sheet. SeeEditing the Attached Parameters” in this chapter for more information.